It is often said that a designer has a moral responsibility with regards to the user - much concern is thus focussed on how daily objects can engage users in a meaningful way. But what about the producer, the labourer, the craftsman ? Would it be possible to come up with an alternative for the usually alienating tasks of the workers at the production belt in a factory ? Could we provide pleasure to the people who produce the things that designers have designed and users will use on a daily basis ? To do so the involvement of the producer should be considered, a well as the tools he or she uses.




    Choose your clay, load up your gun and experience the thrill of hitting the target on the wall – which happens to be a mould.


    "MWP’ adds a fair amount of joy to ‘just another day at the factory’ and proves that play can be productive.